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Shaders and Visual Effects in Games

Elevate your gaming experience with impressive shaders and visual effects through this comprehensive course.

Certificate :

After Completion

Start Date :

10-Jan-2025

Duration :

30 Days

Course fee :

$150

COURSE DESCRIPTION:

  1. Elevate your gaming experience with impressive shaders and visual effects through this comprehensive course.

  2. Learn the essentials of shader programming and dynamic visual effects to improve both gameplay and visual appeal.

  3. Ideal for game artists, developers, and technical designers, this course offers practical experience with Unity, Unreal Engine, and shader languages to craft engaging game environments.

CERTIFICATION:

  1. Earn a Certified Game Visual Effects Designer credential, showcasing your expertise in creating shaders and visual effects for interactive experiences.

LEARNING OUTCOMES:

By the conclusion of the course, participants will possess the skills to:

  1. Grasp the fundamentals of shaders, their various types, and their significance in rendering processes.

  2. Utilize shader languages such as GLSL, HLSL, or Shader Graph to develop unique materials and design both realistic and stylized visual effects, including particle systems and environmental elements.

  3. Seamlessly integrate shaders into game engines like Unity and Unreal Engine, while optimizing for performance and collaborating with artists and developers to ensure visual effects align with the overall creative vision.

Course Curriculum

Introduction to Shaders
  1. What are shaders?
  2. Types of shaders: Vertex, Fragment (Pixel), Geometry, and Compute shaders.
  3. Overview of rendering pipelines in game engines (e.g., Unity, Unreal Engine).
  4. Setting up shader development environments: Unity Shader Graph, Unreal Engine Material Editor, and GLSL tools.
Fundamentals of Shader Programming
  1. Basics of GLSL (OpenGL Shading Language), HLSL (High-Level Shading Language), and ShaderLab.
  2. Understanding the graphics pipeline: From vertices to pixels.
  3. Writing a simple vertex and fragment shader.
  4. Key concepts: Normals, UV mapping, and interpolation.
Texturing and Materials
  1. Applying textures: Diffuse, normal, specular, and displacement maps.
  2. Creating realistic materials: Metallic, matte, and emissive.
  3. Advanced texture techniques: Multi-texturing, parallax mapping, and texture blending.
  4. Procedural texture generation using shaders.
Lighting and Shadows
  1. Understanding lighting models: Phong, Blinn-Phong, and PBR (Physically Based Rendering).
  2. Real-time vs. baked lighting.
  3. Implementing dynamic lighting in shaders.
  4. Shadow mapping techniques and optimization.
Visual Effects with Shaders
  1. Particle Effects: Fire, smoke, and explosions.
  2. Water Effects: Refraction, reflection, and wave simulation.
  3. Weather Effects: Rain, snow, and fog.
  4. Post-Processing Effects: Bloom, motion blur, depth of field, and color grading.
Advanced Shader Techniques
  1. Tessellation shaders: Creating detailed surfaces.
  2. Shader-based animation: Morphing, skinning, and skeletal effects.
  3. Environment shaders: Skyboxes, atmosphere scattering, and volumetric clouds.
  4. Screen-space effects: Ambient occlusion, screen-space reflections, and god rays.
Optimizing Shaders for Performance
  1. Profiling shader performance in game engines.
  2. Techniques for optimizing shaders: Level of Detail (LOD), texture atlases, and batching.
  3. Reducing overdraw and memory usage.
  4. Balancing quality vs. performance for different platforms (PC, console, mobile).
Capstone Project
  1. Design a Visual Effects Showcase
    • Create a portfolio of shaders and effects, including realistic materials, dynamic lighting, particle systems, and post-processing.
    • Apply effects in a small game environment or interactive scene.
    • Present and document the creation process.

Training Features

Hands-On Shader Programming

Write and debug shaders from scratch using GLSL, HLSL, and ShaderLab.

Real-Time Visual Effects

Learn to design particle systems, lighting, and post-processing effects.

Game Engine Integration

Apply shaders and effects in Unity and Unreal Engine.

Performance Optimization

Focus on creating efficient shaders for different platforms.

Industry Tools and Techniques

Master tools like Unity Shader Graph, Unreal Material Editor, and VFX Graph.

Certification

Earn a professional certificate in Shaders and Visual Effects.

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