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Multiplayer Game Development

Explore multiplayer game development and master the creation of captivating online gaming experiences. 

Certificate :

After Completion

Start Date :

10-Jan-2025

Duration :

30 Days

Course fee :

$150

COURSE DESCRIPTION:

  1. Explore multiplayer game development and master the creation of captivating online gaming experiences. 
  2. The course encompasses design, architecture, and implementation of multiplayer games, including local co-op and extensive online interactions.
  3. Acquire practical skills in networking, server-client communication, and multiplayer game mechanics.
  4. Utilize industry-standard tools and technologies for effective game development.
  5. Engage in hands-on projects to reinforce your learning and enhance your expertise.

CERTIFICATION:

  1. Earn a Certified Multiplayer Game Developer credential, showcasing your expertise in building and deploying multiplayer games.

LEARNING OUTCOMES:

By the conclusion of the course, participants will possess the skills to:

  1. Grasp the core principles of multiplayer game design, focusing on networking frameworks and structures.

  2. Construct multiplayer game systems utilizing client-server and peer-to-peer models.

  3. Leverage game development platforms such as Unity and Unreal Engine to build multiplayer functionalities and settings.

  4. Execute essential multiplayer elements, including matchmaking, real-time synchronization, and player engagement.

  5. Manage game servers effectively, addressing hosting, scaling, security, and troubleshooting of multiplayer communication challenges.

Course Curriculum

Introduction to Multiplayer Game Development
  1. Overview of multiplayer game concepts and their types: Peer-to-peer vs. client-server architectures.
  2. Understanding the importance of networking in games: Latency, synchronization, and scalability.
  3. Key multiplayer components: Matchmaking, servers, client synchronization, and game state management.
  4. Tools and platforms: Unity Networking, Photon, Unreal Engine Multiplayer Framework, and custom server development.
Networking Fundamentals for Games
  1. Introduction to game networking protocols: TCP/IP vs. UDP.
  2. Socket programming basics: Creating and handling sockets for communication.
  3. Client-server communication models: Request-response, broadcast, and client-server updates.
  4. Latency and bandwidth management: Reducing lag and handling high ping situations.
Multiplayer Architecture Design
  1. Designing the server architecture for a multiplayer game: Dedicated servers vs. peer-to-peer.
  2. Managing game state across multiple clients: State synchronization, authoritative server model.
  3. Handling multiple players: Scalability and load balancing.
  4. Security considerations: Preventing cheating and exploiting game vulnerabilities.
Game Synchronization and State Management
  1. Synchronizing game objects and actions across multiple clients.
  2. Techniques for state reconciliation: Interpolation, extrapolation, and prediction.
  3. Handling network latency and jitter in real-time gameplay.
  4. Event-driven programming for multiplayer games: Command requests, updates, and acknowledgments.
Developing Multiplayer Game Modes
  1. Implementing popular multiplayer game modes: Team-based, free-for-all, co-op, competitive.
  2. Managing player scores, health, inventory, and levels in multiplayer environments.
  3. Developing matchmaking systems: Player skill-based matching, room creation, and lobby systems.
  4. Anti-cheating and fair play mechanics in multiplayer games.
Real-Time Multiplayer Communication
  1. Implementing real-time communication features: Voice chat, text chat, and notifications.
  2. Managing voice chat in multiplayer games: Voice servers and network optimization.
  3. Integrating chat and social features for community engagement.
  4. Dealing with chat moderation and player reporting.
Multiplayer Game Design Considerations
  1. Designing for multiple players: Balancing gameplay for both small and large player counts.
  2. Ensuring smooth user experience in competitive and cooperative multiplayer games.
  3. Map and environment design for multiplayer games: Creating arenas, levels, and zones for multiple players.
  4. Considerations for player collision, team dynamics, and balancing.
Capstone Project
  1. Develop a Multiplayer Game Prototype
    • Choose a multiplayer game genre (e.g., FPS, MOBA, battle royale, or cooperative survival).
    • Implement key features such as matchmaking, player synchronization, and networked gameplay.
    • Optimize game performance, test for latency, and ensure smooth player interactions.
    • Deploy the game to a test environment (can be cloud-hosted) and prepare it for playtesting.
    .

Training Features

Hands-On Multiplayer Development

Create multiplayer games using popular engines like Unity and Unreal Engine.

Real-Time Networking Skills

Gain expertise in networking techniques, real-time synchronization, and load balancing for multiplayer games.

Scalable Infrastructure Knowledge

Learn to design and deploy cloud-based multiplayer servers using services like AWS, Google Cloud, and Azure.

Comprehensive Game Testing

Master testing and debugging multiplayer-specific issues, from latency to connection loss.

Security and Fair Play

Understand how to secure multiplayer games and ensure fair play through anti-cheat systems and network encryption.

Certification

A globally recognized certificate upon completing the course.

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