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Mathematics for Game Development

The course emphasizes practical applications of mathematics in the gaming industry.

Certificate :

After Completion

Start Date :

10-Jan-2025

Duration :

30 Days

Course fee :

$150

COURSE DESCRIPTION:

  1. The Mathematics for Game Development course provides essential mathematical concepts and techniques for game design and programming.

  2. It covers topics such as vector mathematics, linear algebra, and physics-based calculations.

  3. Learners gain a strong foundation necessary for developing engaging and interactive games.

  4. The course emphasizes practical applications of mathematics in the gaming industry.

  5. Participants will enhance their skills to create dynamic and immersive gaming experiences.

CERTIFICATION:

  1. Certificate of Completion issued by the training provider.

  2. Validates skills acquired in game development and programming.

LEARNING OUTCOMES:

By the conclusion of the course, participants will possess the skills to:

  1. Recognize the significance of mathematics in game design and simulation processes.

  2. Utilize vector math and linear algebra for object manipulation in two-dimensional and three-dimensional environments.

  3. Employ trigonometric functions to determine angles, rotations, and projections.

  4. Apply physics formulas to model motion, collisions, and interactions.

  5. Grasp the concepts of matrices and transformations for scaling, rotating, and translating objects, while addressing pathfinding and optimization challenges in gaming.

Course Curriculum

Foundations of Game Mathematics
  1. Overview of mathematics in gaming
  2. Cartesian coordinates and 2D/3D spaces
  3. Scalars, vectors, and their operations
Vector Mathematics
  1. Understanding vectors: magnitude and direction
  2. Vector addition, subtraction, and scaling
  3. Dot product and cross product for game mechanics
Linear Algebra
  1. Matrices and matrix operations
  2. Transformations: rotation, scaling, and translation
  3. Using matrices for camera movement and 3D rendering
Trigonometry in Games
  1. Angles, radians, and degrees
  2. Sine, cosine, and tangent functions for object rotation and movement
  3. Calculating field of view and projections
Physics for Game Development
  1. Kinematics: speed, velocity, and acceleration
  2. Simulating gravity and forces
  3. Collision detection and response calculations
Pathfinding and Optimization
  1. Introduction to graph theory for pathfinding
  2. A* algorithm and its applications in games
  3. Optimizing game performance using mathematical techniques
Real-World Applications
  1. Case studies: Applying mathematical concepts in existing games
  2. Creating a mini-game prototype using learned concepts
  3. Troubleshooting and refining game mechanics
Capstone Project
  1. Portfolio Website: Highlight your skills and projects.
  2. To-Do App: A simple CRUD app with React and Node.js.
  3. E-Commerce Platform: Product listings, shopping cart, and user authentication.
  4. Blogging Platform: User authentication, content creation, and comments.

Training Features

Interactive Problem Solving

Engage in hands-on mathematical challenges relevant to game mechanics.

Game-Specific Examples

Learn through practical examples, such as calculating projectile trajectories.

Visualization Tools

Use graphing software and simulation tools for better concept understanding.

Real-Time Applications

Apply mathematical concepts directly within game engines like Unity or Unreal.

Case Study Analysis

Explore how blockbuster games utilize mathematical principles.

Customized Learning Resources

Access cheat sheets and formula references tailored for game development.

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