Godot Game Engine: An Introduction
The Godot Game Engine: An Introduction course aims to equip beginners with the skills to utilize Godot, a lightweight and open-source game engine.
Certificate :
After Completion
Start Date :
10-Jan-2025
Duration :
30 Days
Course fee :
$150
COURSE DESCRIPTION:
The Godot Game Engine: An Introduction course aims to equip beginners with the skills to utilize Godot, a lightweight and open-source game engine.
Participants will engage in practical exercises to develop both 2D and 3D games.
The course covers Godot’s distinctive scene system and introduces scripting using GDScript.
Learners will acquire essential knowledge of game development concepts and tools.
The program enables students to create and export their own games effectively.
CERTIFICATION:
Certificate of Completion issued by the training provider.
Acknowledges expertise in game development with the Godot Engine.
Validates skills acquired through the training program.
LEARNING OUTCOMES:
By the conclusion of the course, participants will possess the skills to:
Familiarize yourself with the capabilities and advantages of the Godot game engine.
Explore and effectively use Godot’s interface and scene management.
Develop 2D and 3D game worlds with the integrated tools available.
Implement game logic and mechanics through GDScript programming.
Incorporate animations, physics, and user interface components into your games.
Course Curriculum
- Introduction to Godot and its architecture
- Setting up Godot and creating a new project
- Understanding nodes, scenes, and the Godot interface
- Creating a 2D game scene
- Adding sprites, collisions, and physics
- Implementing basic player controls and interactions
- Exploring 3D workspace and tools
- Working with meshes, lights, and cameras
- Building 3D levels and implementing physics
- Basics of GDScript syntax and structure
- Writing scripts for player movement, AI, and game logic
- Using signals and events for interactivity
- Adding animations and particle effects
- Designing UI elements like menus and scoreboards
- Integrating sound and music into the game
- Debugging and optimizing game performance
- Playtesting and gathering feedback
- Exporting games for PC, mobile, and web platforms
- Designing and building a complete game in Godot
- Refining and finalizing game mechanics and visuals
- Preparing the game for portfolio presentation
- Portfolio Website: Highlight your skills and projects.
- To-Do App: A simple CRUD app with React and Node.js.
- E-Commerce Platform: Product listings, shopping cart, and user authentication.
- Blogging Platform: User authentication, content creation, and comments.
Training Features
Hands-On Node and Scene Workshops
Practical guidance on building game components with Godot's node system.
GDScript Coding Practice
Learn scripting fundamentals with easy-to-follow examples.
2D and 3D Game Mini-Projects
Create small projects to practice game mechanics and design.
Asset Integration and Management
Work with textures, sprites, 3D models, and audio files.
Game Optimization Techniques
Debug and optimize performance for smooth gameplay.
Certification
A globally recognized certificate upon completing the course.