Blender for Game Asset Creation
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Certificate :
After Completion
Start Date :
10-Jan-2025
Duration :
30 Days
Course fee :
$150
COURSE DESCRIPTION:
Acquire expertise in producing top-tier game assets with Blender.
This course offers comprehensive training in 3D modeling, texturing, and animation for game development.
Discover techniques for designing and exporting characters, environments, and props for game engines like Unity and Unreal Engine.
Ideal for game artists, developers, and aspiring 3D modelers seeking to enhance their skills.
Develop the capabilities needed to create industry-standard game assets.
CERTIFICATION:
Earn a Certified Blender Game Asset Creator credential, demonstrating your expertise in using Blender to create assets for video games.
LEARNING OUTCOMES:
By the conclusion of the course, participants will possess the skills to:
Grasp the basics of Blender’s interface and tools for developing game assets.
Produce 3D models, textures, and UV maps tailored for game engines.
Rig and animate characters, objects, and creatures for gaming applications.
Design and refine low-poly models and assets to enhance performance in real-time settings.
Utilize Blender’s modifiers and sculpting features to develop intricate game assets.
Course Curriculum
- Overview of Blender and its role in game asset creation.
- Understanding the Blender interface: Navigating the workspace, panels, and tools.
- Importance of optimizing assets for game engines (Unity, Unreal Engine, Godot, etc.).
- Setting up Blender for game development: Preferences, resolution, and performance settings.
- Introduction to 3D modeling: Understanding vertices, edges, and faces.
- Creating basic shapes: Cubes, spheres, and cylinders for starting asset designs.
- Modifying geometry: Extrude, bevel, subdivide, and other key tools.
- Understanding the importance of low-poly vs high-poly models for games.
- Creating simple objects for games: Furniture, trees, and props.
- Introduction to UV mapping: Unwrapping 3D models to apply textures.
- Understanding UV seams and how to mark them efficiently.
- Using Blender’s UV editor for better texture application.
- Texture painting: Painting directly onto 3D models in Blender.
- Importing textures into Blender: Using diffuse, specular, normal, and bump maps.
- Optimizing texture resolution and UV space for game assets.
- Introduction to Blender’s sculpting tools: Brushes, dynamic topology, and multiresolution.
- Sculpting organic objects: Character models, creatures, and complex terrain features.
- Optimizing sculpted models for performance: Retopology basics.
- Using Blender’s Decimate modifier to reduce polygon count for game optimization.
- Introduction to rigging: Creating skeletons (armatures) for character models.
- Skinning the model: Weight painting to bind the model to the armature.
- Creating facial rigs: Adding bones for expressions and facial animations.
- Using Blender’s automatic rigging tool (Rigify) for faster rigging.
- Setting up inverse kinematics (IK) for realistic movement and poses.
- Introduction to animation: Keyframes, interpolation, and Blender’s animation system.
- Animating simple movements: Walking, running, and jumping.
- Creating idle and action poses for characters.
- Understanding the animation timeline and using the graph editor for refining animations.
- Exporting animations in formats suitable for game engines (e.g., FBX).
- Understanding game lighting: Types of lights and their effects in Blender.
- Setting up lighting for realism: Ambient, point, spot, and directional lights.
- Rendering game assets: Optimizing models for low-poly renders and quick previews.
- Baking lighting and shadows: Creating lightmaps for better game performance.
- Exporting optimized assets: Formats, resolutions, and settings for game engines.
- Design and Create a Complete Game Asset Pack
- Design a set of reusable game assets (e.g., characters, props, environment models).
- Create modular pieces for an in-game level (e.g., trees, rocks, buildings, etc.).
- Rig and animate a simple character for use in a game.
- Export assets and integrate them into a game engine (Unity, Unreal Engine, etc.).
- Showcase the asset pack in a portfolio.
Training Features
Hands-on 3D Asset Creation
Learn to design, model, and animate assets that can be used in game development projects.
Master Blender’s Modeling and Texturing Tools
Gain practical knowledge of Blender’s tools for creating optimized 3D game assets.
Learn Rigging, Skinning, and Animation
Understand how to create character rigs and animate them for games.
Export and Optimize Assets for Game Engines
Learn the process of exporting Blender assets to Unity, Unreal Engine, and other platforms, and optimize them for use in games.
Mentor Support
Access to mentors and community discussions.
Certification
A globally recognized certificate upon completing the course.